In the previous set of posts on the process by which we developed the Digital Choices Matrix at Brookes I mentioned how part of that process was mapping the Brookes Technology-Enhanced Learning Framework to the Jisc NUS Digital Experience Benchmarking Tool. The plan is that Brookes staff come to the site via the principles of the Brookes framework, and are then redirected to the appropriate bit of the tool. The DC Matrix is the Jisc NUS tool with a couple of things added. Other institutions can then adopt the Benchmarking tool as the same back-end, but similarly their front-ends would be their own TEL strategy. Or whatever.
Mapping the two though, was surprisingly easy because, although developed separately, if you’re looking at the student digital experience (which is what both the tool, and the Brookes TEL framework are based on) you are going to come up with similar things.
This post, and the several following it, are really just commentaries on that mapping process; the bits that were the same and why they were the same, and the bits that are different.very superficial oversimplifications, but I needed to reduce these down to top-level descriptors to get an overview of how everything fitted together, and found it helpful. Maybe you will too. If not just move on, there’ll be some rant about what grinds my gears along probably in a while. It’ll help to see the details too and you can see the principles in the Jisc NUS tool here repository.jisc.ac.uk/6140/1/Jisc_NUS_student_experience_benchmarking_tool.pdf
- Preparing students for study
This is the first principle in both frameworks. These are generic skills that students need to have throughout their lives, but also particularly while they are studying. This is partly about accessing information, but also about being able to build up the networks that will be useful in engaging with communities, both of their peers and external organisations. Both strategies note that this process starts before induction because ideally you want the students to know who the other people are on their course before they start. Social media is very effective for this.
2. Providing the skills they need for their course
This is the second principle in both frameworks. This overlaps a lot with the first, but is mainly about making sure students have access to, and training in, the specific programs and equipment they need for their subject discipline. A note on IT strategies in general. I’ve been asked to look at a few, and about half make the same mistake, of equating TEL with online, or even worse, with VLE. Technology has a hugely wider range than that, and most of the interesting stuff is actually what happens in the classroom when you add technology.
3. Using technology to bring new experiences to courses
This isn’t about making helping students with technology that they already know or need to know. This strand is about making more multimedia content available, representing material in ways that makes it more accessible, or understandable, to students, or more interesting and engaging. Enabling students to create multimedia content during their course (irrespective of what their subject discipline is) also makes it more engaging than just more text again, although is a lot more work. When I was teaching physics, a simple flash animation of magnetic flux cutting an induction loop would have saved me hours of trying to explain something from just drawings. But it wasn’t around then. When I taught theatre studies using Second Life, being able to take students on field trips around the theatres they were studying, or staging Shakespeare on an actual (well virtual) Globe made the subject come alive in new ways.
4. Prepare students for the digital workplace
I’ve worked a lot recently with online collaboration as an educational process (I have a book coming out on it early next year) and students see the skills that are acquired through working in remote teams, for example, as being enormously useful. It’s a huge motivator. Unless they’ve actually come from industry in which case they see it as completely irrelevant. However, we’re teaching for how things will be, not how they are, and all the signs point to remote working and collaboration being a key aspect of many sectors. Ensuring activities students engage with will enable them to develop these sorts of skills is enormously helpful. Probably. Even if it turns out to not be the case, it still makes life a lot more interesting.
5. Provide access to digital content
When we’ve worked with Academic Liaison Librarians, this is the aspect they’ve focused on. Well, they’ve been engaged with all the aspects, but this is the bit that they feel they own. This is mainly ebooks and journals, and the citation indices that help you find them, but could be VRML models, useful apps and so on. Imagine a class where everyone downloads an app to their phone and walk around wearing google cardboard headsets – like looking around inside a body or something. How cool would that be?
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